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Thread Statistics | Show CCP posts - 38 post(s) |

Edisonn Trent
White Noise.
9
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Posted - 2014.10.09 20:32:00 -
[1] - Quote
marVLs wrote:Fail CCP... You just insure us that nothing will change in EVE... sad that EVE is not Your's anymore but it belongs to crying lazy babies of null...
It could be the biggest and best change in game in last few years, but it end as biggest fail...
Have to agree, at least partly. Now any alliance with large numbers can just train lots of pilots to fly jfs and guarantee that they can move their subcaps with double the range of any cap fleet and with a much lower cooloff time. The previous changes dealt with both big problems in null- capital proliferation and the nigh invulnerability in numbers. Now the second part is gone, cause even though say goons won't be able to move their caps around the map, they can still run their hordes from one side of the map to another whenever they feel like it. |

Edisonn Trent
White Noise.
9
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Posted - 2014.10.09 20:42:00 -
[2] - Quote
Querns wrote:Edisonn Trent wrote:marVLs wrote:Fail CCP... You just insure us that nothing will change in EVE... sad that EVE is not Your's anymore but it belongs to crying lazy babies of null...
It could be the biggest and best change in game in last few years, but it end as biggest fail... Have to agree, at least partly. Now any alliance with large numbers can just train lots of pilots to fly jfs and guarantee that they can move their subcaps with double the range of any cap fleet and with a much lower cooloff time. The previous changes dealt with both big problems in null- capital proliferation and the nigh invulnerability in numbers. Now the second part is gone, cause even though say goons won't be able to move their caps around the map, they can still run their hordes from one side of the map to another whenever they feel like it. Actually, increasing the range of a JF doesn't change the amount of TIME it takes to move at all. Nor does it the cost. Both fatigue and fuel consumption are measured in light years. I might be able to jump twice as far in one jump in a Jump Freighter, but I have to wait twice as long for jump cooldown, twice as long for jump fatigue to wear off, and pay twice the isotope cost. All increasing the range does is make more of nullsec accessible from lowsec and make all routes take fewer cyno alts.
90% reduction means that transport fleets will move a lot faster than capital fleets. Pretty easy to turn unarmed jfs into offensive gambits with that. |

Edisonn Trent
White Noise.
9
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Posted - 2014.10.09 20:44:00 -
[3] - Quote
Mr Omniblivion wrote:Medalyn Isis wrote: So I guess I am just a little confused on the sudden and complete 180 u turn.
Even with these small changes, more regional fights will kick up, because there will be less fear of getting hotdropped from across the galaxy.
Except for subcaps, which is like 90% of all ships in eve. |

Edisonn Trent
White Noise.
9
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Posted - 2014.10.09 20:56:00 -
[4] - Quote
Querns wrote:Edisonn Trent wrote:90% reduction means that transport fleets will move a lot faster than capital fleets. Pretty easy to turn unarmed jfs into offensive gambits with that. Or, you could use an interceptor, and use the JFs closer to the operating base to move stuff. Much faster than your option.
Or, set up jumpclones in important areas of the donut, fill 50 emergency jfs with battleships, 50 more with t1 cruisers and tacles, boom, empire defended. |

Edisonn Trent
White Noise.
9
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Posted - 2014.10.09 21:11:00 -
[5] - Quote
BugraT WarheaD wrote:Man ... That's so sad, i loved that ballsy changes you were trying to make, but i'm sad to see that nullsec empires always get what they want, even if it's not for the good of the game.
Never seen this work in real life though - if you scream and cry in front of people long enough they won't give you stuff, they'll have you committed. |

Edisonn Trent
White Noise.
9
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Posted - 2014.10.09 21:17:00 -
[6] - Quote
Taram Caldar wrote:Edisonn Trent wrote: Or, set up jumpclones in important areas of the donut, fill 50 emergency jfs with battleships, 50 more with t1 cruisers and tacles, boom, empire defended.
Because empires are always succesfully defended with T1 BS and Cruisers. You might want to re-think your theory. It's called setting up stockpiles of ships ahead of time in key locations with jump clones located there. Then jump clone to your stock piled ships if necessary. Moving JF's after the invasion has already begun is, honestly, too late.
You seriously believe anyone with hundreds of caps is going to suddenly appear and invade goons or their pets? Besides, when they get bored, and they will, they can just create a base of operations from thin air in a matter of hours. Still enough to take on most sov space wannabes. |
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